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My name is Charlie Mapes. Game and level designer.

Crafting Immersive Worlds That Inspire, Challenge, and Engage Players

​My love for gaming grew into a dedication to crafting challenging and memorable levels. I specialize in level design, environment art, and 3D modelling, aiming to build captivating spaces that enhance gameplay.

Through academic and personal projects, I’ve honed my skills using Unreal Engine 5 and Autodesk Maya, staying at the forefront of game design trends. I enjoy creating environments that tell stories, guide players and challenge them with creative puzzles and dynamic interactions.

I’m currently completing my Games Design degree, focusing on level design, player flow, and environmental storytelling.

Skills & Experience

Innovative Game Design

​My main competencies are Game Design. I am passionate about creating engaging and memorable gameplay, and I specialise in designing levels and mechanics that captivate players and enhance their experience.

Technical Proficiency

Proficient in Unreal Engine 5 and Autodesk Maya, I leverage cutting-edge engine and 3D modelling tools to develop intricate environments and assets that bring game worlds to life.​

Collaborative Development

I thrive in team settings, working closely with artists, programmers, and writers to ensure cohesive and polished game designs that resonate with diverse audiences.

Game & Level Design

Level Editors and Programming

Software

  • Mechanics and gameplay design
  • Level design and blockout
  • Menu layout, design and implementation
  • Game balance & progression
  • Prototyping
  • Playtest conducting and iteration
  • Detailed documentation & mockups
  • Intuitive user interface
  • Clear and concise visual design documentation
  • Unreal Engine 4/5
  • Unreal Blueprints visual scripting
  • Autodesk Maya
  • Microsoft Office & Google docs
  • ​Substance Painter

Qualifications

BA (Hons) Games Development

2025

In my final year, I have focused on game jams, pitching ideas, and refining my portfolio while enhancing my technical and teamwork skills. Through hands-on projects at the Xtend Digital Campus, I’ve strengthened my ability to develop, present, and iterate on game concepts, preparing me for a career in game design and production.

Level 4/5 HNC/HND Diploma in Games Development

2024

Building on my previous studies, this course deepened my expertise in game design, development, and industry workflows, with a stronger focus on project management and professional skills. I gained hands-on experience with pre-production (concept, planning, prototyping), production (art, design, programming, testing), and post-production (polishing, bug fixes, release). The course also enhanced my understanding of industry roles, collaboration, and the full game development pipeline, preparing me for real-world projects and higher education.

Level 3 Extended Diploma in Games Development​

2023

I continued my studies with the Level 3 Extended Diploma in Games Development, further enhancing my software skills in Unreal Engine and Autodesk Maya, as well as deepening my understanding of game design theory. Through live projects and hands-on experience, I developed a diverse portfolio while also gaining valuable insight into industry roles, workflows, and career pathways within game development.

Level 3 BTEC Diploma in Games Development

2022

I completed the UAL Level 3 Diploma in Creative Media Production and Technology (Games Development route), developing skills in game design, 2D/3D development, character design, and storytelling. I worked with industry-leading software like Unreal Engine and Autodesk Maya, explored audience research and playtesting, and created a personal project to showcase my work.

Contact Me

Please contact me if you have questions about any of my work or would like to work with me on a future project.

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